Hey there !
Generally I haven't been posting on polycount much except my first environment in UE4 about 2 years ago , so I think it is time to start posting some of my work here since I've got more time to work on personal projects now .
I've started to work on pagoda scene ( getting ready for 4.12 reflections ) inspired by this piece of work :
http://ryky.deviantart.com/art/Red-Lights-601407037I am currently mostly blocking out and working on materials ( even if blockout is not fully done yet )
Here is the current state and I would appreciate all kind of constructive critiscism .
Thank you in advance !
I am also using this scene to try out substance designer and so far I'm loving it
[video]
https://www.youtube.com/watch?v=9JHHNcIaNA8[/video]
Replies
For lanterns I just used mesh and World Position Offset in the material so that they will move around depending on the world position , it took me some time / experimenting and documentation helped me a lot here , but after some hours I got it working
I should have spent more time designing since I don't really know where to put this lion , but that will work for now
Hoping to get some more feedback
Your deck wood lacks a decent normal map showing the fine details.
All of your wood should be less glossy, and all of them should have better normal maps.
The overall scene (textures) lack details, you should work and focus on the normal maps and the roughness maps. Once you've done that post it again.
Good luck
Some of the materials I made in substance , but some other are still placeholders from unreal starter content , will sure work on that .
Will propably add some wood planks sticking out here and there and around the seams .
Thanks for posting .
Worked on some sculptures, lighting and other things.
Still some meshes to do and will show more images soon.