starting working from this concept to kinda throw myself back into 3d. here is the high poly that i have done so far gonna unwrap it soon. let me know what you all think:)
Hello guys Feedback please Thanks for support https://youtu.be/lk_Uub1nmmw https://syncsketch.com/playground/d5920df001f84dbcb05ed45d1babbe82#641181/567708
This is the best advice I've ever seen. I'm actully gonna try this. I've watched Feng's painting videos at least 5 times each, but this is a great way to procedural build your paintings, its very similar to sculpting. Now, with that out of the way, melviso, please don't take offense to what I'm about to say. Your biggest…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…