I started adding more detail into everything. It took me a while to get the bricks how i liked them. The first one in this took around 24 hours because of the modifiers so i decided to add the detail in myself through Z Brush. Then in the end i ended up adding more detail on all objects including the ground. Ill be adding Lanterns soon and more detail in the windows and doors.
Are you going into a game engine with this and making real-time assets or sticking to pre-rendered?
It's a little hard to tell as kind of looks like to me everything's being made as unique high-polies rather than using a tiling material, modular models, or something of somesort, which might hurt your texture resolution in the long run on your buildings if it's supposed to be from a first-person perspective.
Also, you can use a free image hosting site like imgur and embedd them into your posts using without the quotes so it will be easier for us to look at your work.
I'm making a High Poly Fantasy Medieval Scene for fun(must have forgot to put fantasy in the title). For this mini project I'm trying to get practice with high poly environments. Ill try using the image hosting site for my next uploads much thanks!
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Medieval towns (at least European ones) were rarely made from brick. They were usually plaster over wooden slats.
It's a little hard to tell as kind of looks like to me everything's being made as unique high-polies rather than using a tiling material, modular models, or something of somesort, which might hurt your texture resolution in the long run on your buildings if it's supposed to be from a first-person perspective.
Also, you can use a free image hosting site like imgur and embedd them into your posts using without the quotes so it will be easier for us to look at your work.