Hey guys, So... I'm in a month-long break right now and I decided to keep myself busy by giving another try to mapping for Source. My idea is to choose a map I loved in a game I used to play and make a map based off of it for an 'actual' game. I will update this post as often as I can and hope I will hear back from you, I…
I need some advice regarding the best way of making this curve turn into a nice looking piece of rope, everytime I attempt to 'alt-c' into a mesh, (this creates a UV known as 'orco') it looks terrible (some parts look worse than others though), the scale has to be 50x20y etc to make the pattern visible, it seems each quad…
Hi guys, bit of a weird topic, but I figure I could try asking here: Me and my girlfriend live in different countries since I moved to London. She's decided she wants to pick up a console to play games against me since that's more fun than just skyping, and she's seen me play online against my friends with Xbox Live. So…
Pior is just an HDR pooper, must be the french. I for one think they both look AWESOME. There are plenty of photographs with lots of depth, this is something new and has it's own awesomeness. VIVA LA HDR!
Yeah Slum's idea is pretty nice. Simple, clean, iconic. I'd probably make the text a little bigger though, since that'll be tiny on a business card. Maybe just move the head up and shrink it a bit to make more room for the text. Bigger name definitely.
Hey, just wondering how you lot would go about making these metal plates, as an example. but on the image I only mean the square plates, ignore the smaller curved ones. I'm currently making separate element's for each mesh, but is it better to work with one plane which you then add an edge down the center, then chamfer it…
So I just wanted to ask the pros which 3DS max plugins they use, or would suggest, Such as I used wrapit: which was pretty good until qremesher came out, Its great for retoplogizing. Welder: never got to use it because I could not find a download link. However I have seen great results with it.
This week I wrapped up the full blockout and I’m just about done with the high poly. I modeled the scope, the stand, and the rest of the smaller components to really help bring the sniper together as a complete piece. I also pulled in a bunch of real-world references while working on it. For some parts — like the scope,…
I have an image (screenie below is just a section of it) it's currently 2048*2048 but needs to be 1024*1024. Problem is the bicubic sampling in photoshop blurs/interpolates the lines and it looks shit. Nearest neighbor also does a pretty poor job. What other options do I have? I wanna try and keep those nice sharp lines: