Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…
Hey guys, In order of importance, m looking to run... First - Photoshop large documents -Lots of tabs open at same time in Firefox and Chrome ------------ Second Music (Currently my PC loads VSTs quite slowly) - FL Studio - Kontakt ---------------- Third - ZBrush - Maya ( Mainly for the general UI for sculpt, retopo,…
Hello, I know times are tough and work is hard to come by. There are more people doing 3d now than ever and not enough work to go around. It seems I'm always out shined by only 1 or 2 people every job I go for. Well here is the truth. I've only gotten a few freelancing jobs in the last 3 years. Normally people would give…
As part of Inktober, I posted these in the relevant thread Polycount a while back and people seemed to like them so I figured Id share it with the rest of the forum :) I drew these as a sort of travelling journal for the main hero of the game, as if he was taking some time between resting dying at bonfires to sketch out…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Yes this is plausible (as long as you have a sensible pipeline workflow way of getting the "colour" information out as a single channel of range 0-255... I guess you'd just compress the Hue range down from 0-359 and lose a little precision), it'd mean you could use a DXT1 instead of a DXT5. However you'd also lose…
Thanks for the crit and encouragement guys! I went back and made the head smaller and tweaked it out with more teeth showing. I also shortened up the arms. Not TOO much, but about where they looked functional. I probably could have made them shorter, but I am happy with them. So this guy is done for the sculpt. I'm moving…
...so I kind of forgot to post progress shots. I plead sleep deprivation - I wanted to get this out in a job application this week, so I've been working on it basically nonstop since I posted it Thursday. Haven't slept since I woke up Sunday morning... It's Tuesday evening now. :poly142: Yeah, I'm a bright one. (art leads…