thanks everyone for the great comments! @Mistry10 : thanks dude very much I really appreciate when you do paint overs of my stuff really helps out I have redone my barrel and am working on my shipping container right now I will post my new textures very soon! @rednaz I don't think I am going to add too much more to this it…
My control complaints can really be applied to basically every Wii game though. I love Nintendo and the Wii had some really cool games, but I could never play a game session without having to deal with the Wiimote screwing me in some way (except for games that don't use motion controls.) Maybe it's my setup, maybe not, I'm…
Take a look at the GoW cave level if you haven't already. This was by far one of the best looking cave levels I'd ever seen in a game. Here's a screenshot, but it doesn't really do the scene much justice. Nevertheless, there's a huge, factory-esque structure in it. You may notice when you play the game how it's constantly…
Wow, thanks everyone for the nice words :) Glad you like it! @Noodle!: Thanks a bunch of the crits, those are really valid points and most have been fixed in the latest version :) @anglorum: I'll be exploring making a VR version once the contest is over. Really stoked about that :) @Spoon: As of now it's mostly just a…
Me and a friend used it recently when working on a level: Situation: 2 people are working in the same package (adding assets). Person 1 adds 2 assets and uploads it to dropbox. Person 2 in meanwhile added a asset of his own and uploads it 2minutes later -> the assets from person 1 will not be there, because that newer…
Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
Recently, a coworker posed a question to me: "How do you pass the player position to a material in UDK?" "Well, couldn't you just use the CameraWorldPosition node? The player and the camera are so close together the effect should be enough, right?" replied I. "That could work, but I want to do a far-back third-person…
Hello everyone! I'm currently working on a project that is supposed to be an artistic lowpoly environment, with emphasis on atmosphere and mood. Inspirations have been the games Shelter and NIVA for a sort of pastel light look, however I am having continued trouble finding a definite vision for it :/ I like the abstraction…
Hi! I'm a 3d artist/coder looking for a project for the remainder of the year. Basically I'm starting a doctorate working on some cool research projects with a AAA games company soon (around winter) and need some intermediate work. I've worked as an artist (Lightwave, Zbrush and Maya) for many years and have 1+1/2 years as…