For now I decided to go with a lowpoly, geometrical mesh, but use a painted texture. (Leaves need a bit of work still, ignore for now)
While I do like the effect of the geometry + texture + normals, I've gotten critique about the level of detail on the bark. That texture has been painted with Painter 2016, using watercolor brushes. I was hoping to give it a watercolor feel, but now I've started doubting if that effect comes across, and if I should instead go for a more obvious abstract texture like here or here, which would in turn look extremely geometrical and less artistic.
Here's a sketch for my environment, showing the atmosphere I'd like to go for a little.
Do you guys have suggestions on how I could proceed, or maybe some examples of "artistic lowpoly" art styles that are neither too abstract nor too detailed?
EDIT: Some better pictures!
Turnaround in Max
No Texture. With leaves, it's currently at 113 polys and 187 verts.
The texture in question
Replies
I like thinks like this, although maybe that's not what you're going for.
I tried turning off the normal map and it's actually not much of a difference. Guess that means the diffuse is too detailed.
Tried to smooth the trunk, and turn off normals:
left smooth + normals, right smooth - normals.
Sadly the seams are quite a bit more visible without the hard edges, but without the normal it looks better already. Might have to fix the normal map in Substance if I go this route...
Things get interesting if we take out the texture and ONLY apply the normal map:
Those apples look great actually!! It's not quite watercolor, but I like those rough brush strokes. I can try imitating that a little in my next iteration.