So what is the right Topology and polycount for game animation and/or Game Ready Models? I find a lot of images and videos that explain it but I can seem ti find one that professionals use or one that is commonly used for game ready models and for engines to handle and still make the model look good that character artists…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Calling All Animators and VFX Artists, From Light, an Advanced Games Project at USC is recruiting artists! We are a small team looking to add talented and skilled animators to our team in our endeavor to create the best-looking game we can make! About the game: From Light is a 2D puzzle platformer set on an abandoned…
Hello everyone!!This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig.I’ve also been working on an initial render and lighting pass.As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Hey, For some reason, my character stays in an idle state and won't blend to the other anims. Also, I can't rotate the camera at all. I've been following this tut: https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/hRO82u1phyw/index.html Here are some pics: State Machine: "Idle" to…
Hi all, I'm animating a staff right now which stretches longer from its original stubby look in 3ds max. How do I animate the texture in such a way that it tiles up while the object is stretching? Thanks!
Warning: This project is not for the faint of heart 10 Cupcakes is a first person kisser made to be played in virtual reality. It is controversial. I am going after for an M rating. It has already been covered by a few web news sources. (Jim Sterling, LewdGamer, VRandStuff, GravityBoom, GamePlayMotion) I expect that this…
Hey guys, I'm a terrible person and for years now I've been animating bones in scale *GASP* ... and even worst... NON-UNIFORM SCALE *DOUBLE GASP*!! I've never had trouble doing it in maya 2015 or did I get too much trouble integrating animations with non-uniform scale in Unity. However, I just started using Maya 2016 and…
Hi, My name is Alan Satalich. My day occupation is freelance camera operating here in Melbourne, Australia. I’m currently in the preproduction and planning stages of an animated short film. I have an environment artist and character artist on board for the project thus far, as well as a pretty decent budget to make it all…