Hi all, I'm animating a staff right now which stretches longer from its original stubby look in 3ds max. How do I animate the texture in such a way that it tiles up while the object is stretching? Thanks!
Using world or local space coordinates instead of UVs could possibly work. Its called tri-planar mapping though, but I have never tried it in Max, and I don't even know if it has this, but it should. You can try looking it up on google and see if there is a doc about it, or maybe someone else from here can shed more light on this.
Depends on the shape of the model, but you could probably get away with a Cylinder or a Box projection.
Can you show the textured model, and the animation?
Another way would be to use a procedural texture, set to Object space instead of UV. That way you could also animate the Phase to make wood grain "ripple" or "grow" as it stretches.
Depends on the shape of the model, but you could probably get away with a Cylinder or a Box projection.
Can you show the textured model, and the animation?
Another way would be to use a procedural texture, set to Object space instead of UV. That way you could also animate the Phase to make wood grain "ripple" or "grow" as it stretches.
I actually tried this but the problem was the texture I wanted to animate would start to cover the entire unwrapped model I had. I found a solution though, I started using Material IDs so I could apply a different tiled texture on one part of the model to preserve the details on the other parts. Still thanks for the replies guys!
Replies
Depends on the shape of the model, but you could probably get away with a Cylinder or a Box projection.
Can you show the textured model, and the animation?
Another way would be to use a procedural texture, set to Object space instead of UV. That way you could also animate the Phase to make wood grain "ripple" or "grow" as it stretches.
I found a solution though, I started using Material IDs so I could apply a different tiled texture on one part of the model to preserve the details on the other parts. Still thanks for the replies guys!