For my final graduation project we (Me and MEGALOS) chose to create a racetrack in UDK in realistic style in the mountains and fjords of Norway. We are making quiet some progress now. I want some feedback and tips how we could push this level a step higher. I have still some trouble in getting a nice soft falloff in with…
I had a good weekend and thought I'd share some pics with the crowd. Every few months I take my car out to the a local race track and attend a driving school run by The Driver's Edge. This is not real racing, as we don't time our laps and there is never any 1st, 2nd or 3rd awards or the type given out. I have an instructor…
I miss racing RC cars. I used to be really into it in the early 90's. It was the only fun times I ever had with my dad. Then the local track closed down and I just lost interest in it. If there was a track nearby I'd definitely pick up the hobby again. I think I loved tinkering with my car more than racing it. As for PC…
@Udjani You're on the right track. Sacboi is right about working through some additional block-outs to analyze the shape. There's a few distinct features that appear to be in conflict: the oblong boss appears to have a fixed width, the pattern draft appears to be relatively uniform and the complex profile appears to have…
Hi to all, I'm a solo indie game developer from Italy. I recently developed and release my first game for Android (but it can be ported on iOS also). It is an arcade car racing game. His peculiarity is that racing tracks are randomly generated. Looking at other similar project on the web I thought it could have some…
I want to make a little FTP Sci-Fi racing game in UE4 just for fun,experience and resume padding. I have a couple of coders who have never worked in games, a person whose dream is game design without experience and a few voice actors. Frankly I'm not the greatest 3D artist but I'm a worse concept artist. We need concept…
First of all, my last post disappeared when I tried to edit it so apologies if there's a double post. Since the
Chinese/Lunar New Year is coming, I thought that I’d like to create a piece
which depicts a very old and traditional story about how the Chinese Zodiac
came to be. For those unaware, this is what determines what…
No, i mean I have a race track and landscape. I want it in smaller chunks rather than one whole mesh, currently I have to select faces and detach them manually.
Basically the question is in the title. I guess since some games use ray-tracing and it will be even more popular in the future, my guess would be that it should be allowed. This is about portfolio pieces.