Does anyone know what I am doing wrong? I think it may be the UV's that are causing the black lines to appear, im not sure :( When making this I created half then flipped the UV's to the other side, which is probably why it has lines going right through the center thanks
Hey folks, So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map. I started with zbrush to build the high poly, then Maya to make the retopology and Headus UvLayout to create the UV'S. After everything set, I used Xnormal to generate the…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Does anyone know how to do this? For Default Scanline Render In Maya it was something like Vector Render... Been a long time since I've done that though. There has to be an equivalent for Max... Right?
So I'm trying to bake a high poly mesh on a low poly mesh. It looks like the low poly wire frame is showing through the bake. You can see in the photo the grid showing through all the maps. I would smooth my low poly mesh before bringing it into substance but i cant afford to up the polycount on this. How could I fix this?…
Max 2012 Every time I hit F3 to view a wire, the J key viewport selection show selection outline toggle resets to on. It never used to do that in previous versions, I could just hit J and it wouldn't bother me again. I hate the thing and always turn it off as soon as I start modelling. It's now driving me insane and I…
I'm having an issue with the viewport, currently using Direct3D because I had issue with the new viewport type. However I got this issue now, when I'm trying to make shapes the lines keeps getting overlapped by my grid. EDIT: Actually it also happens with all objects, the grid keeps getting imposed on top of the viewport.…