killingpeople: Cheers :) Do you have any crits, though? I believe there is still room for improvement. dv8ix: Do you mean pillows as in cushions? ;) Or these supporting blocks? I am not a native English speaker, hence why I am slightly confused. If you mean the latter - what can I do to improve them? adam: Unfortunately no…
I got "into the zone" today (no pun intended [ok, fine, slight pun intended]) and cranked out a good bit of work, especially in the Editor itself. Some of this I also worked on over the weekend. Accomplished: - Removed placeholder trees and replaced them with Micheal's vegetation sets. - Used the "Fill texture" option to…
Currently I work with my game scene (see up this thread). Three of tasks I need to solve. Vegetation. Cars. Gas pump. And if with the car and gas all clear, vegetation is problem. Because Unity3D have no good basic shaders for vegetation for isometric point of view. All grass good for FPS and TPS games, but very bad for…
Vegeta Polycount link: https://polycount.com/discussion/222970/vegeta-3d-character#latest Saiyan prince Vegeta work in progress. Based off concept art fromAstor Alexander: https://x.com/AstorAlexander/status/1240364119712075776?t=PQ5OQkJRxsIjQAbxPWg4ew&s=19
Althought it's silent about me and my procjets I'm happy to be able to share some of my latest contract work with you. Currently I'm working for an upcoming Cryngine² licensee on realtime visualisation for solar technology. There's no NDA and I'm allowed to share some stuff. This level is a prototype I did to iron out a…
Hello! I've never produced Concept Art in a professional manner before, but this one very much peeked my interest so here I am! My idea sprouted as a classic kind of UT level , however I decided come up with backstory to inspire me some more. Background: A Liandri deep space mining vessel, "The Templar IV", lost contact…
https://www.youtube.com/watch?v=Jv0e4PHAfUo Has taken lot of time to figure out my workflow for world building. In the end I have settled for using world machien to make a big terrain, then i split it into tiles inside unity, later i will optimimze the border terrains into low-poly meshes. I use a simple spline generator…
One bad habit I had, while not directly related to a professional work environment, was getting sidetracked while eating. I'd always tell myself at dinner time for example "I just have to watch one episode of x show while eating dinner!" and it always ended up being 3-4+ episodes of x show. Now I just eat food for no…
Hi everyone, I need some advise. So I currently have one diorama rendered in unreal and one game ready asset on my artstation and a few other offline renders. I want to make an another diorama but this time I want to showcase vegetation, rocks which I have pretty low knowledge of and good composition. My previous diorama…
nice enviro coming up :) It feels a bit chaotic imo. The usual mistake that I seem to notice in natural enviros is the logic of assets' placement. I would place grass/shrubs around stones and trees first of all; smaller stones around bigger ones etc. Same goes for vegetations looking better if places more along those…