Does anyone know of a tool that will take uv shells and move them into the 0-1 uv range without changing their relative positions in the uv editor. I'm cleaning up some messy props and artists have their shells scattered randomly sometimes 100 tiles away from zero, I'd like to click a magic button and get these back in 0-1…
Hey all, I've been looking into possibly selling 3D prints using Shapeways: http://www.shapeways.com/sell Sounds like getting started is pretty low-risk. You provide the 3D file, they print and ship it to the customer every time it gets purchased. Has anyone found success selling custom jewelry/pendands/statuettes etc??
I'm trying to figure out how to achieve a good result using the fur Shell/Fin process. So far I've only gotten so far as to testing the shell portion of the experiment and I've run into some problems. I'd say it has something to do with my UVs if not for the fact that its consistent a crossed my mesh. As you can see from…
Hey guys. Is it possible to find/create a script that takes unwrapped, randomly rotated UV shells and aligns them in the UV square according to the model's position in 3d space? I can do this by hand by rotating all the UV shells so that if I put a checker map with arrows, they all point/flow in the same direction along…
Hey guys, I have having this issue with max 2014 in the Unwrap UVW Modifier. When doing my final layout pass I often make slight adjustments to the rotation and scale of UV shells/islands (or what ever you want to call them). Most of the time when I make a fine adjustments to the rotation of a shell, max decides that it…
So I am doing hard-surface modelling and I am not quite sure why I am running into this problem: - To avoid ugly seam I start to straighten UV shells (using the Straighten UV tool). - But after straightening the texture appear to be skewed when applied on the model (this is the confusing part). I am not sure if this is…
First I wanted to say Thank you to every one that gave constructive criticism and links to texture painting tutorials on my first post, I really do respect your help, thank you. Now to busyness I made this because I am frustrated. So here is a shell (yes a naked shell, so get over it): Here its UV lay outs and texture: If…
Hey guys, just need your advice on UVs. I'm working on a Tommy gun and the barrel itself has alot of cylinders. I know it is best to keep your UV's as straight as possible but when I UV the cylindrical parts as straight strips(as opposed to a simple planar map, I get some noticeable distortion as shown here: I'm referring…
You can reduce the shells to fit inside the box without losing any texture quality. The frame signifies the area which would be rendered if you do a render to texture/render UV wires. You would choose the size of your texture in your chosen texture software. If you plan on doing a render to texture with your chosen UV…