I've been poking at this for the better part of the past 2 months now during free time. Still lots to do but am looking for feedback from the fine artists here at PC. :D List of to-dos: - Geo cleanup/optimization - Texture - Cleanup minor bake anomalies (AO from floating geo, etc.) Thanks in advance! Concept by Greg…
this is my first post on here don't know why I never posted my earlier projects but hey. I started my first gun based on a concept, exciting stuff I know. I already made some progress so wanted to show off what I got so far and get some opinions on it here is the concept I based it…
Hey, I'ts my first official topic here. Ive been working on this highly weathered semi-stylised gun which is inspired by overwatch's graphics. Its supposed to be old and in after war like condition. I'd be happy to hear what you think about this little project of mine. I also feel something is wrong but cant really put my…
LATEST: I've found this really nice concept by Kris Thaler on ArtStation and i thought i should give it a try. And here's my High Poly model . I'm sorry for the low quality renders but i didn't had time to make proper ones.
This is my current after hours model. The mesh is still a work in progress, the rubber handle especially needs more work. I figured I'd start a thread before I start texturing. (for anyone wondering the locust is on a computer a few hundred miles away :poly116:) Stats: Texture: 1024X1024 Tri's: 2900 Baked/Modeled in Max…
Ugh ive tried everything now, this isn't going to work. Can I rar the 7 or so models and pm them to someone so they can send the the smds? This would be great if someone can
Thanks SasoChicken. I just wasn't sure where to fit the magazine if I were to place in underneath. Also, I'm a massive fan of side-mounted magazines (sterling smg / fg42) I'll do a bit of experimenting (although I've already started a bit of work on the high-poly)
I did this for my latest course at Game School Online. The course assignment was to create a weapon using only Zbrush - Zmodeler, live boolean, IMM brushes, etc. It took a while to get into, but I had a good feel for Zbrush in the end and have learned to like some of it's stronger and more unique tools. I probably won't…
Alpha-23 modelled in blender and textured in substance painter ..Just did a quick render in iray ..* this is not the final render * any suggestions is high appreciated ..And orginal concept by :- jay le My other profiles YouTube :- https://www.youtube.com/c/Sidrenders Insta:- https://www.instagram.com/sidrenders/