Does Marmoset have some sort of toggle for perspective similar to ZBrush's "p" hotkey. I want to preset something in Marmoset but really believe the angle I can achieve in ZBrush is much better for presentation. I think I asked around before but can't recall the answer : ( Hope someone knows ! I checked out the hotkey list…
New to marmoset and I am trying to render this character. She's rigged in maya and after posing her, the imported fbx (right) appears with all these weird lines! Compared to the unposed model on the left, which looks fine. They have the same UVs. I tried copy pasting UVs from the t-pose onto the new one, tried posing the…
hi guys, I met some problems in marmoset. There is one plane used as a piece of glass on the scope, and it only has low poly, but when I bake in marmoset, it seems that the marmoset doesn't identify the UV of this plane (as shown in the red frame in the normal map at the end ). So how should I do fix this problem?
Hello, I'm having a peculiar issue with exporting from Marmoset Toolbag 2. Some of the model renders correclty while some objects have a high glossy finish, almost as though some maps (roughness) were not exported. I've attached images and any assistance is appreciated. How it should be. (Wheel) In marmoset tool bag 2 Some…
I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
Hey, I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though…
Hello there, Marmoset toolbag is working on viewport with .alembic file and animation, everthing is okey. When i try to export animation viewer, on the Marmoset Viewer is not working. you can see only still frame. (I am using marmoset toolbag trial version.)
for some reason my low poly show the UV Island Seems in the mesh when i put it in to Marmoset? Looks fine in Maya, even fine with Normal Maps applied, but all stuffed up in marmoset. using marmoset 1.10 if that helps. thanks in advance
hello im new here and I have a problem that drives me crazy is about mi animation scene in marmoset here my animation looks perfect in microsoft 3d viewer but in marmoset the helix animation have a strange movement I don't know why this problem happens, but in unreal engine works fine to, only i have this problem on…
I have been reworking an old project originally rendered in Marmoset 2, but now in Marmoset 3 I can't get the shiny metal areas to look right. They display fine in substance painter, but appear dull in Marmoset. I have tried changing lighting, skies, GI etc but still can't get it right. Hopefully someone can help!