UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
hi guys, does adding a generator like mg dirt on a mask locks the mask so u cant manually edit it? because i am not able to edit the mask manully with a generator below it:( plz help ty in advance
TextureWOrks Download: https://store.steampowered.com/app/1140360/TextureWorks/ TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution converter & texture Map generator with over 1600 free textures. It has everything you need to build a complete texture from small patches or samples of…
some of you may remember me from a few months ago, im at my second year in uni and we're learning character modelling/animation. I will soon be building morph targets onto my face and I was wondering if, before that, there was anything that drastically needed changing on my models topology (this is my main reason for…
As the title says, ZBrush keeps generating a bad normal map. The piece of geometry is clean, and was made in 3DSMax then imported into ZBrush. This was just a test run to see how the normals were working and with some subdivisions and quick alpha drags. I used Zbrush to generate UV's and then used the Multimaper to create…
Hello everyone. My name is Ed General and over the course of this past year I've been creating game rez artwork to become more familiar with the process. The link below will take you to my gallery. Comments and suggestion are welcome. http://www.edgeneral.com/gallery.html thank you for your time. Ed General
walreu in nMaker2 I used a different algorithm to generate the emboss. But I also used some tricks to handle the image before applying the emboss. I use some overlaps as a way to earn a extra volume, but if the base of map is not good, these overlays will not solve much. The nMaker1 is not much different of the NVIDIA…
There are right ways to specialize and right ways to generalize. If you specialize just by saying "no" to everything else, you may end up just generalizing in your discipline + procrastination. Specializing is more about paying attention to/developing your eye for detail. Pick an art direction you like for your work, and…
Cheers thx for that, explains position of those tracks so assume legs deploy in a kinda storage position to enable travel over uneven soft ground. "Unfortunately I don't think the texturing is working very well to communicate that as I was very rushed doing it(even the pistons are completely rusted)." These 80lvl articles…