So for now a these days i made a habit of watching a film and observing these essential points to improve my composition along with lighting, and color. All you need is to take a break, watch a movie and take out a snapshot of scene which has a some properties like the lighting, camera angle and such....after following…
Looking promising. Note how in the concept, the bright yellow leaves at the top merge with the light background to open up the frame (could perhaps be argued if they are necessary at all). In your version, they are on a dark background and the brightest thing in the picture, drawing the attention away from your subject.
http://aescripts.com/duplicate-frame-remover/ It's basically the opposite of the way security camera looks for movement. You pick some pixels and see if they change/don't change from the previous frame. If the same, then do something. In your case, remove the duplicate frames. You could also write a script to do this in…
Well, I meant that specific corporate or showcase language I am feeling sleepy reading and listening . Super polished. Overly positive, corners rounding. Seen it in many public performances , developers announces on youtube etc I couldn't see through till the end . I blame AI for this but maybe I am wrong. It just…
I wouldn't worry too much about missing bar stools from a nineteenth century bar - it was pretty much standing-room-only at bars from the period. The fallen lantern would be a problem - the oil would quickly run out, and the open flame would have ignited it. In only a few minutes, there wouldn't be much left of the bar.…
I came across this blog a while back that has lots of graphic studies/frame breakdowns for game rendering: Adrian Courrèges: https://www.adriancourreges.com/blog/
I'm trying to do some hard surface for this character. Any advice on how to come close to whats in the concept? also how did I do on her face? Lastly how do I sculpt her jumpsuit? :) thnx alot
I'm trying to find if there's a way to view animation curves with as an offset from some reference frame's value (probably frame 0 would be fine) so that I can see X, Y Z movements of an object together at a reasonable scale. Currently the tracks have values in parent-space, which is fine, but they're absolute values. So…