HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
Hey everyone, I still have an issue with my hard edges :( If I Harden one Edge with the Harden Edge Tool in the Edge Properties Section, it displays me the hard edges as a green edge correctly (picture1). But if I select the hard edges with the hard edge selection tool, it is selecting all the edges around the one edge,…
That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
Max resolves Ngons differently to Blender. Moving the vert works because it changes how the hidden edges are resolved. If you want to get rid of the problem, you have to manually add edges so that Max doesn't do any weird guesswork with the hidden edges.
Hey, i am back with another maxscript issue im facing. in Maxscript for sw 3D Studio Max 2016 I am currently trying to build a series of functions to among other things get loop/ring edge "spans" between edge selections or specific edges. The first step in such a function is reliably getting the next edge in the loop/ring…
Alright, Got it. Minor hiccup here or there along the mathematical road but I have a solution. Had to remember how to play with quadratic equations. So for an edge mask what we're essentially looking for is to modulate a hard edged mask with a more natural looking one at a specific point. Namely the point right close to…
Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
Hey there, This must be the millionth thread on this normal map business but I couldn't find anything related to my specific problem. I think I've done everything right, but still I get some black edges with my normal map. https://www.dropbox.com/s/gz6tj89eyrhgaox/BlackEdgeHelp.jpg On the left you can see the UVed model,…