Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
Hey guys, I am trying to make a fake volumetric light effect (for a flash light) tow ork with an iPhone game.. I can't figure out a good way to go about this. I tried to make 2 planes and have them cross like this: | ------- | But that doesn't look to great... I can clearly see the crossing in game. here is a screenshot of…
Hi! I posted this question in Technical Talk as well, but thought I'd up the odds of responses by dropping it in here too. We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft, diffused look with that bounced…
@Doodlok well, he looks like he's in a cave rather than below a bright sky, don't know if it helps. Try bringing a low opacity light blue layer over him. light blue rim light over the right shoulder too maybe. You could also move him to the left some more, the tangent with his hip and the tip of the boat is a bit…
I am working on a scene and at start to have a lot of light in it. At a certain point when i was duplicate light to place them some that were already in the scene stop working, It seem like the is a certain limit for the amount of light you can have in a scene. I am not sure what to thing of this bug and how to fix it. all…
A midway might be great, since the lightning is really nice, but I'd love to see more of your texture through... because they are awesome =D The bark for example is loosing some details due to the light. And yet that Wonkey mentioned it, yeah, your textures are having lightsources from diffrent angles... on the mill it's…
I'm going to with the man-eating bulb concept for now, mostly for the sake of time. Right now I'm fighting a couple of weird UDK glitches, they seem to only show up when AO is enabled. I have a floor panel modeled and baked to start replacing my blockout, but right now most of the floor is getting blacked out once I build…
Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
I am in the process of working on my first UE project. Its going slow but I am learning a lot and love the program. Here is my latest build. I am using a skylight with a hdri map along with lightmass portals in the window wall. I am getting weird light leaks in areas as you can see by the enclosed images. I also enclosed…
I have a World Machine terrain and Speed Tree trees and cannot get decent lighting on the trees. They are either flat or gross looking. The trees cast no baked shadow when added through the unity terrain system. Trees placed as prefabs have a lot of black artifacts when baked. I've tried both PLM and Enlighten to bake and…