Here is my Current WIP of the Hylian Shield from Link to the past, this is just a super quick material pass at this point just to see how things look, I am planning on going back and decreasing some of those cuts i have in the normal map, looking for any feedback =) . Will post updated texture passes.
This is a character I'm working on at the moment. I'm just doing something normal for practice, since I kept making strange people. It's still a WIP so any crits on where I'm messing up will be greatly appreciated. I know the area on the lower part of the shirt are weird, the parts on his... obliques?, I'll get on that too.
This is a character WIP that will be used for both a rendered movie and real-time. The uniform needs to be recognizable as russian, but it is not essential that it is "correct". Face texture was made from photo references, I need to modify the shoes still, and do finishing touches to the model but I'd like some feedback at…
Hey All, " Alternative history/early 20th century carbine." I built the base mesh in Max and have started Zbrushing. I'm taking a step back for a breather and figured I'd post a WIP shot. *The optical sight and barrel/gas block assembly haven't been painted.* My next step will be to continue painting while adding pins,…
Hey guys, I'm working on a mobile game and I'll be tossing any 3D wips I have in here. Would love if y'all give me crits along the way and help me shape the game! Texture render test for dungeon floor: Sword model v2: The first version was too similar to the Buster Sword from FF. I feel like the design is pretty lame…
Yeah I know what they say about space marines, I figured I needed one for the portfolio though with no male characters in it yet. The concept(by Wolfreim) was for an aliens mod that never got off the ground unfortunately and I always wanted to make the char since I saw it.…
Hello Polycounters! I've been working on a male figure. Recently have been struggling with anatomy and I really wanted to get better by making a solid basemodel. I'm trying to also get a simple gesture right, so that he doesn't look stiff. Hard to tell when the stiffness comes from the écorché nature of the sculpt or…
Hi everyone ! i'm doing my first UDK scene for my portfolio so i'm would like some return for my wip^^ i'm not good in concept so i use one of Wang Rui. I just finished the first week of work in it, i already do all the modeling except the foliage, and the center tree, i'm currently working on the final shading and i'll…
Hey all, here's my personal project based on Robby Johnson's AMAZING concept- you can see it here https://www.artstation.com/artwork/Oxeky Mine is still a WIP- lots of things are left to improve - matching the concept in terms lighting and refining the models and compo, still not sure how to approach the night lighting…
I am new to the Polycount Forums, so I thought I'd start with a WiP thread. I found this robot online and am working on making a 3D game asset. I am starting with a high poly model and I will update this thread as I finish it and move on through the process. The goal is to have a fully textured and rigged game asset in…