Hello Everyone. I'm kinda newbie to SD and I've been trying to figure out how to create this fabric pattern (sorry for the blurry images), but unfortunately I couldn't really get any decent results. I don't wanna use the pre-made fabric patterns in SP and this particular pattern is quite attractive for me, so I've decided…
Hi first time posting here I'm trying to work out if there is a way i could use bones to create the pop up book technique So that if the left page opens it creates tension at either side and causes the folded part to pop up Is this a realistic thing you could do with bones or would the best option be to just animate by…
Hi guys, It's been a while that I started creating free tutorials on my youtube channel. I decided to share it with you here as well. hope you will like it.How to create a female robot head ( Transformers Style ). Still, I'm working on it. A new link will be added soon. Progress:1. Sculpting the base mesh in Zbrush.2.…
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
The way I would do it would be, to layout uv's in such way so all the walls or any other elements, that are supposed to look the same use same uv space. With this I would be able to add more detail in the texture and not waste uv space for every wall of the building or room. I would take my uv's to photoshop and make…
Hi,I'm currently searching for a high quality, experienced 3D map designer and modeler who can create maps for a robot shooter game I am developing, and is a native English speaker or speaks fluently (So we can communicate as clearly as possible). Requirements:- Must have experience creating environments, both outdoor and…
Hi guys, first post around here.I have a big project on the side I'm working on (I don't have a deadline or anything) and I needed to start doing animations for character rigs.I am currently using Blender, Zbrush and Unreal as my softwares and was wondering if any of you could give me some idea of where to start. (I'm…
Hi!! I am new to populating a scene with a lot of small objects and I would like to ask suggestion and guidance from people in polycount on how to go about doing it. I am trying to create a scene with a lot of gold coins and not sure how to go about doing it. I tried doing mash on a simple gold coin and populating it but I…
Hey all, Something I've been meaning to do for a while, but finally created a little blog of my own to post articles, studies & project WIPs, etc. First post is up! Talking about some of my personal art principles that informs a lot of my decision-making when creating a prop or an environment in the context of work!…