I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
Hey people. My first complete model+texture project since ages. Intended as a FPS player weapon. Critique is welcome and appreciated. Main reference is a random "medieval crossbow" image from google. Materials in texture are from cgtextures.com. Used Maya, Photoshop, Crazybump and xNormal. Lots of time spent on learning…
I figured I could start a thread for this instead of continuously posting in what are you working on. I'm still working on this and I've just now placed some grass meshes and generic foliage. I still need to get some junk growing on top of the ruins and I'd like at least a couple more larger plants.
I understand I'm going to be using splines and I'm going to lay it just above the terrain, but how would you go about modeling this? Is it as simple a plane with two dirt textures masks where the wheels tracks are, then opacity where everything else is? Any other considerations? Thanks!
Hi Polycount, I started a new project called Melmidoc's Magic Crystals. And I would love to share the progress with you guys. The goal I am setting for myself is to create a stylized house in a medieval fantasy setting. C&C are of course more then welcome. Friendly greetings, Jens Patteeuw
For making such an incredible product. Very happy with the results so far. DDO has improved my texturing greatly! Attaching a render of a medieval type of iron cannon i´m working on. Work in progress but i like the way the metal came out and the dirt. Zbrush- Quixel DDO- Octane render HDRi texture light mixed with daylight.
Rate my bake, I'm learning to bake properly and want to make sure I don't suck at it :D Please ignore the horrid UV packing. I challenged myself to see how much detail I could get from a low poly model, warhammer is about 1.3k tris.
Quick thing, the varnished wood material's texture has a number on it, looks like a 790 and that can be a bit weird if it's being used on a medieval asset or any other in which the number doesn't really make sense. And it's a bit of a pain to have to remove it each time, so if you guys could remove it for the next version…
Hey fellas! I've been taking some photos these days inside a medieval castle in my hometown. To capture some of the walls that haven't been restored yet, to get an authentic medieval wall material. The pics came out great but I'm facing an issue, tiling. Most tutorials online about tiling focus on a natural material (dirt,…
As suggested by Adam, I'll post my thread here ! :) Hello everybody ! I wanted to share with the work I've done during the 3 last months : I made several environment assets packs for the Unity Asset store ! All of those can be found there, with the links to the asset store Each pack has it own webplayer realtime demo, feel…