Alright, I'm calling for help. So I've decided to tackle a pyro, towel head wrap, but I need major help. How would you suggest I make this? I tried to model it straight out, but I'm not very pleased with the result. I might try sculpting, but I'm horrible at it.
Hey guys, im having a hard time thinking of how to tackle the fabric grip. It wraps around the handle and cris-crossed. Best thing i cant think of is to make a spline and do it manually around the grip.
Having weapons wrapped by tape, ribbon and whatever else is super popular right now. I like the aesthetic because it adds visual interest but I don't know the best way to create the effect. Particularly, I'm trying to create the effect with real topology; not just normals. Should I just create simple geometry in maya and…
Does anyone have a technique that they would recommend for producing a believable animation of a character wrapping a bandage? I had been considering using an elongated plane rigged with a chain of bones, then unrolling it over a character's arm. My plan would be to export this for use in UE4.
Hey folks, I am pulling my hair out trying to find the Brush feature called wrap mode in Zbrush 3.5 R3. This feature was basically the offset filter in Photoshop for making tileable textures. Does anybody know if this feature still exists in the latest ZBrush?
Hi, I've worked on a script for Photoshop that takes a layer and distribute it and wrap it to a path. So I decided to ask here if anyone is interested in it, if so I will continue tweek it. Here is a preview on what the script is doing now: [ame] https://www.youtube.com/watch?v=KZj_tTH2MRk[/ame]
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?
Hi! I don't know if this is possible or maybe it's actually really basic but does anyone know if there is a way to create a text (for a game) that would have an alpha like a transparent stroke wrapped around it? Thanks :)
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
Hey guys, Does anyone know if there is still a tool to flatten a polygon mesh by deforming it into its UV layout in world space? And then use it to wrap around any patterned geometry? I wanted to do something like this: http://www.polycount.com/forum/showpost.php?p=1115091&postcount=156 Can't find the tools anymore though.