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Producing a bandage wrapping animation for a game

hooblegooblin
polycounter lvl 5
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hooblegooblin polycounter lvl 5
Does anyone have a technique that they would recommend for producing a believable animation of a character wrapping a bandage? I had been considering using an elongated plane rigged with a chain of bones, then unrolling it over a character's arm.

My plan would be to export this for use in UE4.

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