Hey gang, it's time for my next project! I'm going to make a stylized environment inspired by Bloodborne. I'll not be going off a concept image, as I'd like some art in my portfolio to claim as something which came from my head (myself and a 2D artist friend (Hudson Partridge) having been banging out some concept ideas).…
Vanessa Celine Voelk - 3D Artist [ Available for work - Part Time. Remote or On Location ] PORTFOLIO: https://www.artstation.com/psyph I am 3D Environment Artist and Generalist specialising in model and texture creation. My work consists of 3D environment art, props, procedural texture creation and photogrammetry. I am…
Hey Polycount, I'm looking to get some crit on a new game environment project i've been working on the past few weeks. The goal for the project was to learn more foliage techniques and to create a realistic, large scale, exterior environment with some interesting story telling and world building. So far, I've been working…
Were currently looking for a 3D artists to create low poly buildings for our 3rd person upcoming mobile title. We require models and textures of buildings such as houses, restaurants, stores and outdoor scenery. The work will consist of: * More than 20+ Low poly buildings, exteriors and interiors that have player…
Hi all, I'm starting an enviroement to get a hold of modular modeling. now that i've modeled some basics meshes for my scene i got to the drawing board and concepted a little more on the exterior. The scene it's a sci-fi spaceport for landing on a "holyday planet" and it should be placed on a cliff facing the ocean... I…
This is a scene I have been working on in UDK. As you can see, I still have a lot to do, but I would like to hear what people think so far. The larger room will eventually be a hydroponic garden and the smaller room will be a research lab studying extracts from the plants. I am trying to use modular textures for this and…
So I've been working on this piece for a couple months in between work. This is the progress so far. I have made some modular pieces I can click together in engine to create the base room. I am going for a power room. I aim to practice lighting in this project. so I put the models in engine (some texture with metal) to see…
Hey all. I have a question and wondering the best way to go about it. If I'm planning on using some wood pieces to build an array of things from that wood what would be the best way to go about doing it if the pieces I make are already textured? For instance, lets say I build 10 different wooden planks and I texture all of…
Hello everyone! This is my first major post here and i am aiming to become a regular poster here, with the aim of getting some crit on my artwork and improving in all ways possible. The project i am currently working on is a Sci-Fi type corridor scene. The scene is going to be fully modular, and i am working in Max to…
Hi guys, I have a few years of experience modeling in 3ds Max but I am now being presented with a new challenge and I'm not quite sure where to begin with it. I have done some character modeling and rigging in the past for single characters with no customization options but this time, I have to model and rig an avatar…