Hello guys, this is another one for my Low poly portfolio. The model is divided into 3 maps of 2k each, you can see that in the UV mesh opening. Models developed using Blender 2.83, ZBrush and the texture was made in Substance Painter. Rendering and compositing were done in Cycles and Blender composer.…
Hi guys Trying to set up a little paint texture for the painting tool in Landscapes, to attempt an oil spill. Unfortunately, when I paint enough for it to look like a puddle (Or try anyway) it looks like these photos. Attached the material set up (Excuse the mess, I had to fit it all in) Any idea why its doing this and not…
Hey guys, I was making this Volvo Sugge TP21. The main model is almost complete, just few small pieces yet to be made. Reference: http://upload.wikimedia.org/wikipedia/commons/3/3d/Volvo_Sugge_TP21.jpg My Mode: I wanna make the texture simillar to this one http://img62.imageshack.us/img62/1269/tjqd.jpg I tried changing…
Modeler/Texture Artist looking for some work to do during free time. You can check out the following links for examples of my work; Website which consists of personal projects. http://digitalmas.webs.com/apps/photos/ Youtube Channel which consists of my demo reels and other personal projects ie FPS Mario UDK.…
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…
Try and create a bumpmap using your above texture (bring out the highilghts and shadows) and polypaint the mesh. Then you can mask by texture, and you can use that to sculpt in your details. Remember, try get large, medium, and micro details for a nice balance, so its not too visually noisy or too boring.
Thank you both for the helpful comments. Ill take that all onboard. i'm wondering if I could get your input on something else as well. I'm making a scene in a car park and I would like to have the ground an asphalt texture but then i also want the lines for the parking spaces and then also maybe some cracks to break the…
I am looking for someone to make a game I'm planning with. They need to be proficient in all styles of 3D modelling, and all different kinds of 3D modelling (environment, characters, animation, etc.). This person also needs to be able to do their own textures for the models, and some 2D art for things like GUI's and logos.…
So i didnt make the DA-contest deadline and decidet to turn stuff around a bit, to focus on improving my weaknesses. Instead of doing a full char i am going to focus on her head only, but push that realy as far as possible. The new core focus is realy on texture work and presentation since i got a HP i realy like, and that…
Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…