I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Hiring: 3D Character Artist Title: 3D Character Artist Focus: 3D character creation and pipeline development Type: Full-time Last day to apply: We are in the process of starting on characters for the new game, so the sooner the better, but we don’t have a set end day Location: Sweden, applicants residing in European…
Well, honestly I can't tell because there is no wireframe view. I'd assume since this is for a game and at a ps1 level, you would want very low poly and so that's what you should show in screenshots. As for the look of it, it definitely matches that classic look (including the texturing)!
BREAKDOWN Humanoid Combat Walker, human-piloted. Movement includes walking, flying with aid of a module, and converting into an all-terrain vehicle for faster ground travel. The nature of the vehicle is often dependent on the armour build of the skell, some having treads, others having four wheels or two. Operation of a…
HairTG - Hair & Fur next update will for the first time go beyond texturing and into the 3D world :) Actually I have been experimenting with hair card grooming and well, it took me some time so I thought I could do a tool to automate some parts of the process in Blender. This was actually unexpected but well, it turned out…
This week is Thanksgiving, where Black Friday/Cyber Monday sees many developers (including CGI software) offering discounts on their products. Might Quixel be willing to do the same with their suite?
I've made a big environment which I will post, working on lighting and rendering now, but wanted to show these smaller pieces that are included in it! They are all modeled in Maya and textured in Substance painter.
Hey all, I've tried everything I can think of including unwrapping the UVs again. I'm just trying to unwrap the head of this axe at the moment. Any suggestions and instruction is welcome.
Does the dDo material manager plugin (found in the swatches folder) also work with 3ds max or is there a 3ds max script for it as well? The one included only refers to Maya. Thanks
Hi Guys, This is my first full animation start to finish including modeling, rigging and everything else. https://www.youtube.com/watch?v=eAxS5WyIwR8 Tell me what you think.