So I recently wrote up some introductory Material Editor tutorials for Unreal 4: http://www.tharlevfx.com/unreal-4-material-editor-math/ http://www.tharlevfx.com/unreal-4-uv-tricks/ http://www.tharlevfx.com/unreal-4-material-vectors/ http://www.tharlevfx.com/unreal-4-world-position-offset/ Nothing super complex but…
Hi there! I uploaded a model to Sketchfab and there are artifacts under the window frames. In marmoset there is no such thing, in Unreal there is something similar but not so much. Frames are sewn with the body of the gaps are not. Glasses slightly go on the frame.
Hello. This is my first time trying out xgen and rendering hair in Unreal. I've been following some online tutorials and I've encounted this problem which I am not sure how to tackle. I've exported the xgen hair into an Alembic file, and imported it into Unreal. However the result in Unreal is visually missing a lot of the…
Hi guys i'm wondering if anyone knows where i've gone wrong and how I get this bottle to look in unreal how it does in Substance? Substance: Unreal: Unreal Layout: Thanks guys!
In Maya i have to define where to export the fbx first with: File - Send to unreal - set unreal project Here i am not sure what folder exactly i should choose so unreal detects changes on meshes automatically. I can select the rootfolder but its no help because it creates an "import" folder which is not visible in unreal…