Looks great so far Gannon. I'd watch the modularity. Make sure to have some custom pieces. This could easily fall into a repeating 10 meter strip. Your block out forms are nice so far though.
I haven't quite gotten around to my unreal modular blockout yet, because I'm still playing with layout in maya, but here is an updated idea of Flynn's Barncade. I think the spacing makes a little more sense now.
Wow, this concept will be very friendly to you when it comes to building modular pieces. Looking forward to see more. I am picturing an orangy/red mixed with blue composition when all is said and done. Final render in udk?
Is there a reason you went with repeating textures rather than unwrapped modular set pieces? I like it, but I think uniquely unwrapping mod pieces would have gotten some more unique details out of it. What engine is this for?
Hello! I want to unwrap a location with a different scale of assets for URP with the same texel density. The location have walls of different shape and sizes (it is hard to apply modular system) what would be the best to unwrap? (i use Blender) Thank you!
This project is a Modular hallway set that is all hand painted. For my concept i am trying to go for a MMO hallway much like in world of warcraft where it can fit 25 + people. Updated WIP: Here is my first stab at a hand painted texture. crits needed!
whats the best way to do it? for metal stuff I get it, build modular assets with borders etc, but what about for instance a cliff face or dry stone wall? would you paint the displacement on a plane, render the normal map then fudge the tiling in photoshop with clone tool?
So i'm going to be making a realistic solider. My goal is to make it modular so i'll be making a base solider model (uniform and kevlar vest) and then adding different types of ammo packs and radios and what not to get multiple classes out of one solider base. Starting with an anatomy sculpt.
Hello everyone! Im in the progress of making a modular set of pieces for the unreal marketplace. I'll post some of my progress over here! Please any feedback is appreciated. You can check out my reference board over pinterest. Here's the first blockout: