Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
Does anyone have a solution to this issue I have been having with my Zbrush - Maya - Substance Painter workflow, when it comes to baking normals. Examples below; Zbrush - Maya - Substance Painter (For this example I have made no adjustments to the file in maya, simple import and export back out as OBJ) Zbrush - Substance…
First Maya 2020 USD binary is ready. Thats a huge step for maya in the right direction. Unreal and Unity are both ready to load USD Stages. https://github.com/Autodesk/maya-usd/releases/tag/v0.1.0 MaterialX 1.37 Specs is also realeased. I hope Substance will show something this week.…
Hey everyone, Stupid easy, but I can't get it to work I'm trying to import maya.cmds as maya USING the userSetup.py file. I'm in the right file path {C:\Documents and Settings\<username>\My Documents\maya\2016\scripts}, but it won't load when maya opens up (tried maya.ls(sl = True)) Can anyone help?
What type of constraints from Max is supported in Maya? If I have a scene in Max with lets say look at and position constraints do I have to re create them in Maya or will they transfer intact? cheers!
Hey guys I am trying to import my highpoly to maya so I can make a lowpoly, but when I export my mesh and import it into maya. My mesh looks like this is there any reason why ?
Does anyone know if it is possible with some script or plugin (or simple trick?) to select edgeloops in Maya 8.5 on triangulated meshes? So far I had no luck with NEX, OMToolbox and maya's native edgeloop selection tool. Thanks!
Hi everybody. Please tell is it possible to get in Maya same result without splitting edges which I get in 3ds Max using Toorbosmooth with smoothing groups option enabled? Max Example: And Maya:
Do you guys use Maya LT? If yes; anyone used the new "send to unity" workflow? Does it work nice? Also does the latest maya lt 2014 extension 2 fully supports MEL? Thank you.
Hi guys, I installed Maya 2011 to play around with Valve plugins. But now Unity is using it as the default Maya to do it's tasks in. I'd like to restore it to 2014. Any advice on how to do this? Thanks!