I'm having a bit of trouble understanding this. I'm not sure how to make the tiles transparent, and I can't see the entire graph, which makes it hard to understand how everything is connected. Do you happen to have a graph you could share with me? It would really help me see all the nodes involved.
Hello Polycount Community :) I am new in 3D modeling and game development & want to improve my skills and gain insights into the industry; I have a background in software engineering and have recently developed a keen interest in creating 3D assets for games. I would like your help on specific question. What are some…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
I wonder should POM typically work on multi-layered materials? Like ground surface with 2-3 layers . We have an issue with it working only on first layer. Is it a common thing or it's working on any number of layers in modern games? Also what people do to overcome certain floaty feeling of it especially when seen at sharp…
I wanted to open a thread that tries to get at the core of the issue of copyright and infringement. Not the moral or ethical issues, but the technical reality of it (i.e. copying and sharing is easy). I also wanted to ask others to share their thoughts on how we can settle this dispute about whom is entitled to what in the…
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
Hey everyone, I want to improve my 3D modeling skills and aim to create something similar to the black dragon model below. The model appears to be fully rigged and ready for animation. What software should I learn to achieve this level? Which techniques should I focus on? I’m currently using Blender, but I’m not sure what…
First time making a realistic weapon. Trying to recreate a piece of concept. Learned a lot about the import/export workflow between Zbrush and blender, uv and baking. This process is real tricky, including scaling issues, sharp edges issues blablabla.
Looks pretty good, but there are many areas for improvement, in both the mesh and texture... well, you asked for it Take those polys out of the abs and put them in the shoulders. They'll never be seen in silhouette, and don't add any sort of detail that the texture isn't doing by itself. If you're gonna show him without…
Hi all, I'm new to the forum but not CG. By no means an expert, I seek your collective help with something. As the title states, do you know any good techniques for breaking up the edge where two bit of geometry meet? Particularly where the bottom of a wall meets the ground. I don't mean with textures as this would leave a…