Hey people! I'm a hobbyist gamedev/artist who's thinking about doing low poly character work on a freelance basis. I just finished this model here, 1184 tris & 128x128 res texture, and it took me about: 2 working days - modelling 1 day - UV unwrapping 3-4 days(?) - texturing These numbers aren't really all that accurate…
Edit: We found our man, thanks everyone for submitting. We're looking for 2 mobs + variations for a Dota 2 total conversion mod. We only need 3d models, not the texture or rigging The first mob is the guardian. There are 2 variations, one at each end of the map. The mob comes out of a magical pool and container type thing.…
I imported some custom images. In the editor they appear fine, once cooked and in game they are pitch black. You can go up to them and fire your weapon and the image will light up. What setting can cause this?
Hi Polycount, I'm currently working on a FPS setup which I plan to animate and bring into UDK. This is a school project so any comments and critiques would be a great help. C&C always welcome.
Kudo's to jouste for passing this link along. A fella over @ Conceptart.org has put together this healthy list of free e-art books (...) Bridgman, George B., 1939. The Human Machine. http://www.archive.org/details/humanmachinethea009564mbp Bridgman, George B., 1920. Constructive anatomy…
The XMD ToolBox is a complete organizational tool for ZBrush! You can load unlimited Brushes, Alphas, and UIs and easily switch between them live in ZBrush. The XMD ToolBox is now completely free! You can go to www.xmdsource.com and grab it now. Once you have a free or premium membership, you can download XMD Brushes…
I am still very much a newbie in 3DS MAX and would like to get some feedback on my model. I pretty much consider this as one of my first models in this program, and would appreciate any criticism, and what I can do to make it better. Thanks!