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1000-1500 tri character - reasonable timeline?

Hey people!

I'm a hobbyist gamedev/artist who's thinking about doing low poly character work on a freelance basis. I just finished this model here, 1184 tris & 128x128 res texture, and it took me about:

2 working days - modelling

1 day - UV unwrapping

3-4 days(?) - texturing

These numbers aren't really all that accurate because there's been quite a bit of back and forth with tweaking and just figuring stuff out.

I'm curious though. With a concept sketch in place or at least a good description, how long would it take a seasoned character modeller to do this kind of model from start to finish? Modelling, UV-mapping and texturing (no rigging or animating).


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