We are looking for a talented environment artist to
join our team and create high quality 3D environments for a multiplayer game. A self-motivated and highly skilled artists with capable of
producing beautiful and artistic yet functional spaces will be considered immediately. Responsibilities: * Create high
and low…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
Hey everyone, I have been lurking this site for years now. Thought I'd share some of the work I am working on. This is my entry for the Artstation Game Level Art Challenge. I am attaching some of the work I have done so far. All critique is appreciated :smiley: I highly appreciate critique since this is only my second…
Hello Polycount, NetDevil is currently hiring level designers for an exciting next-gen game. Here is the job listing. More information on NetDevil can be found at www.netdevil.com Thank You! ---- Level Designer Position This position will be responsible for producing levels for a cutting-edge, innovative FPS-style game.…
Hi everyone! Got this large building from CAD software, it needs to be game ready. I'm going to reduce the polycount, clean it up, etc, but the question is - does it need to be separated to modulars and grid-aligned, like usual game ready houses? is it necessary to align everything to grid? I mean what is the best and…
0) Terminology in 3d is a total mess. map and texture are the same thing :) 1) Here's a quickie example of some of what I was talking about. I have six separate sheets using different areas of the metal texture. I could have used a single quad for the whole surface mapped to use the whole texture. In the end, I'd combine…
@dpaynter26: thanks! @Ignacio_G: Thanks! My high poly workflow is pretty standard. I modeled everything in 3ds max max and did bakes in 3ds max, too. I do plan on using nDo2, and maybe dDo whn it comes out, but for not i'm sticking to old fashioned poly modeling. Also, as you can notice, i have a some floating geo in my…
Let me answer these questions to the best of my knowledge. Please feel free to correct me if I'm wrong. 1. The programs might look only slightly different but in fact differ a lot on how they are built. Max is a windows only program while Maya also has iOS and Linux releases. The reason Max is not being ported to other…
Nice feedback guys! Itzaspace + Huffer are correct. Before I left in a rush I was going to add the way I plan current and future projects. As i mentioned, I would love the opportunity to work with Bethesda Game Studios, preferably working on future Fallout/TES series games. Knowing that i've been non stop searching these…
The thing with thumbnails is that you kinda have to do them fast or you get bogged down working on one. Turn and burn, keep moving and then once you've made enough you can pick and choose what parts you like and what you dont like. You have to fail over and over to get something good. 1. each thumbnail/silhouette shouldn't…