You can count backwards by subtracting the current loop number from the highest array index: PartB = #(1,2,3,4,5) for i=1 to PartB.count do ( print (PartB[PartB.count - i + 1]) ) So in your example it would probably look something like this: EDIT, see below!
When i extract the concave and convex from the curvature,this gave me some weird gradient and i want a nice sharp edge :) I use a "subtract 0.5" for extracting the convex and an "add 0.5 > 1-x" for the concave,is this right ? Maybe it's the texture compression ? The normal Baker ?
That was very useful indeed, TBH I didn't notice the transitions I'll have to pay closer attention to those kinds of details. As for the edge damage, I added a generator with a subtract to make it less uniform. I guess I didn't crank the values high enough. Thanks!
hey guys i have this problem in UDK where i can take a simple flooring (4000:x 4000:y 100:z) and i bring out a Static mesh for (ie-Pillar) And i do a CSG Subtract on the floor and it crashes. Any idea's on waht this could be? Thanks in Advance, Emulsion
thanks farfarer, do you think it's something that could be scriptable? Create a "Group #x" X and Y coordinates for the bounding box of the group itself, then take subtract the difference of each inner islands real x,y or is that crazy? Gonna look up some example scripts now...
Could be a few things. You're boolean option is set to Intersection, instead of Subtract. You may need to reset x-forms on both objects before creating the boolean object. In either case you're probably better off just using a symmetry modifier to create the second half.
Great stuff! I feel like the textures are subtracting from the overall piece though. Take a second look at the lamp post, Stop sign and the overhead fabric? Not sure what thats called :) Getting amore solid texture on those will help this piece improve a it!~ Keep up the work!
I'm going to scotland tomorrow as well... apparently its going to be COLD. Which leads me full circle to no-pants. I've tried - lord knows I have - but I'm damned if my legs just do not get too cold. Not for me, the subtractive leg clothing lifestyle.
@Maximum-Dev - This is how to do that. Just a quick mockup, but I think its straight forward. I would call this a distance to point function. You can move the point by changing the value of the subtract to a vector parameter. You could also stretch the point by either dividing or multiplying the output of the subtract,…