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[UE4] Curvature,convex and concave extraction from Normal map

polycounter lvl 3
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Antut polycounter lvl 3
Hello !
I need your help for a little thing.
I have made a Curvature extraction shader in UE4 that seem to work nice.

Here the shadergraph:


But when i want to extract the convex and concave edge,it's giving me something like this:



Do you have any clue ?

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