Hello, I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. The hair barely cares about the shape or the length of the guides, just doing it's own thing. Pictures below for reference. Guides and the preview. No fucking idea why this happens. I understand…
~ Firstly, I know everybody and their aunt Susan seems to be making an iphone game. I just wanted to know if their are any other games on the horizon that look as current gen as Hawken that have promise? I tried to skim moddb, but its appears to be 103% kids with more promises than screenshots. Anyone know of any current…
seems that although the technology is getting more advanced stuff like alpha has a taken a backward step. In some next gen engines, alpha os so expensive as to render it unuseable.
I've always wondered, how do people get first in line to working with the next gen of consoles? I imagine with Wii U or the next Xbox launching soon, developers would be looking to hire now but how do you go about finding those job postings if at all? Also, do employers take you in if you have no experience in the…
Hey. I know you've already solved your problem, but I suggest using XGen next time. nHair is already outdated and, in my opinion, XGen is far easier to use.
Personal project Furthering practices with Xgen C&C are welcome Modeled everything in Zbrush Xgen Fur done in Maya Texture done in Substance Painter and Mari Vray-Render Comped in Nuke and photoshop concept by Ilse Gort
Not specifically for games, but here is an interesting demo on using XGen for doing long hair: [ame=" http://www.youtube.com/watch?v=yBzQGgMG3dg"]Maya Monday - XGen tube groom for long hair - YouTube[/ame]
Hey guys, im looking to advance my sculpting skills and want to try to get into next gen character creation. Would love to get your feedback! Right now im sculpting the body and then will work on the clothes.