*cracks whip* the tree leaves are too noisy, make the leaves bigger and more simplified for better results! The surfaces of the cabinets touching the walls are often not like the surfaces facing into the room, and are usually flatter and not painted, you can maybe even add pipes/electrical/utility details here.
Either way I have suggestion for both : If no face try to give it a more interesting and define face shape also think of a interesting relation between hair and face something that create interesting character [check Ashen they have pretty cool characters without face] If face place it on it correct position eyes in the…
deadlineproof, this looks good! Can you select multiple faces and use the "Apply to Face" button? Or does it only work face by face, or on the entire object. How is the script determining which faces to apply it to when doing it on an entire object? I can't imagine it being able to always chose the right ones on a more…
They are facing the direction they should, i went to edit normals modifier and they are all blue and facing the direction they should be. All of the models faces are red and the direction they should
Face sculpting, I gave the face emotion by grabbing different parts of the face like the eye brows so it has that look of evil and sinister intentions.
Is there a max polyop macroscript for the action of subobj level selecting x verts and creating a face in the order the selection array is in? As in: Select verts: 1, 2, 3, 4 Create face from v1 > v2 > v3 > v4 > v1 I'm going crazy here with the create face tool. I'd love a script I could bind to my quad. Thanks.