So I have been working on this gun from about 15 days. It was my first time using fusion so it took me around 100 hours. It was really fun creating this piece. Now I will be moving to re-topology and after that UV unwrapping and texturing. Critiques are welcome.
Hey all! My team recently released our Unity game "Fool's Run", for which I was the sole artist. I wanted to share some shots with you guys and hear any feedback you might have. I also made this video for my portfolio: https://www.youtube.com/watch?v=HcRgZ88342I Mistakes: * The worst mistake we made was deciding to make…
Hello! I'm almost finished my character animations for the game. It's kamikaze vampire. He wears dynamite around his body, so I though it would be cool if he is crazy, because kamikaze isn't normal guys. He was like a bloodthirsty terrorist. And I haven't forgotten about his vampire role. When he attacks, he bites neck and…
So I am ALMOST ready to color print out my sculpture but I am officially stuck on this next step. I have poly painted the sculpture and merged all the sub tools into one tool, ran the dynamesh thing which reduced the poly count significantly while still preserving most of the poly paint information. Now I am left with a…
Thought I'd try my hand at the expired polycount challenge. Been working on the base. Straying from the concept quite a bit, but I'm trying to figure out how to make all the joints and stuff functional. Crits in terms of form/functionality/sizing or anything really is greatly appreciated. c^:
Hey, I have a scene that I am lighting with Mental ray physical sun and sky in Maya 8.5. The sky appears blue or whatever time of day it is according to the physcial sky. I want to set a picture as the background instead, plain and simple. When I set an image under the "use background" everything renders correctly except…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition...This tutorial is recommended for a…
Hi, here is my entry to the weapon finish competition. I wanted to do some kind of nice artwork rather than try to make the AK-47 look like some kind of sci-fi gun. Which in my opinion is nearly impossible, especially when you consider that you cannot change the normal map. As a first design I thought about some kind of…
Hi guys, have there been any further stability improvements since v2.3? Specifically, the current bugs gumming up the works are:- Custom painted dynamask "deleted" when another is created (lost many hours and work to this).Clicking "clear" on the 3dpaint menu before painting doesn't always work. I can sometimes work around…
I share with you a simple run cycle with Samus :) 3D model made by the awesome: Julien Desroy Free rig made by the talented: Perry Leijten High quality on my artstation: https://www.artstation.com/artwork/J95dnm