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Animations for games - Idle, Walk, Run, Attack

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Ho4uK vertex
Hello! I'm almost finished my character animations for the game. It's kamikaze vampire. He wears dynamite around his body, so I though it would be cool if he is crazy, because kamikaze isn't normal guys. He was like a bloodthirsty terrorist. And I haven't forgotten about his vampire role. When he attacks, he bites neck and drinks blood of this victim. After that he explodes.

I want you to enjoy from my animations. Please, feel free to leave  comment about what you think. I'm beginner in this field and I need some advise or constructive critique. Thank you for attention and your time!

Here playblast from Maya. Idle, walk, run cycles and attack. Later I'll polish and make demo reel. Stay in touch with this topic.

Idle
https://www.youtube.com/watch?v=U5x0q4ljV-M
Walkhttps://www.youtube.com/watch?v=qkSWTyRY2Js
Runhttps://www.youtube.com/watch?v=n0Jg2QpoDIg
Attackhttps://www.youtube.com/watch?v=lgP5ARQM4II

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  • Ho4uK
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    Ho4uK vertex
    Hello! I'm almost finished my character animations for the game. It's kamikaze vampire. He wears dynamite around his body, so I though it would be cool if he is crazy, because kamikaze isn't normal guys. He was like a bloodthirsty terrorist. And I haven't forgotten about his vampire role. When he attacks, he bites neck and drinks blood of this victim. After that he explodes.

    I want you to enjoy from my animations. Please, feel free to leave  comment about what you think. I'm beginner in this field and I need some advise or constructive critique. Thank you for attention and your time!

    Here playblast from Maya. Idle, walk, run cycles and attack. Later I'll polish and make demo reel. Stay in touch with this topic.

    Idle
    https://www.youtube.com/watch?v=U5x0q4ljV-M
    Walkhttps://www.youtube.com/watch?v=qkSWTyRY2Js
    Runhttps://www.youtube.com/watch?v=n0Jg2QpoDIg
    Attackhttps://www.youtube.com/watch?v=lgP5ARQM4II
  • Sixshot
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    Sixshot polycounter lvl 8
    These look pretty good! Really like the mechanics of the run and the walk, they're really well done. Two notes, if I may:

    The idle seems really fast, and it almost looks like he's bouncing up and down to music. Unless he's moments away from charging the player I think there's too much energy for an idle.

    I love the attack! It's a clever way to use the character and your poses all look great. I do think it needs more weight on the pounce, though. One way to do do that is to adjust the timing so that he has more speed in the air, like he's really launching himself. Right now the timing and spacing are too even. The other thing to do would be to have the victim respond to the weight more. He doesn't really look like it's hard for him to catch the weight of a leaping vampire-bomber.

    Awesome work though! I'm definitely a fan.
  • Ho4uK
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    Ho4uK vertex
    Sixshot said:
    These look pretty good! Really like the mechanics of the run and the walk, they're really well done. Two notes, if I may:

    The idle seems really fast, and it almost looks like he's bouncing up and down to music. Unless he's moments away from charging the player I think there's too much energy for an idle.

    I love the attack! It's a clever way to use the character and your poses all look great. I do think it needs more weight on the pounce, though. One way to do do that is to adjust the timing so that he has more speed in the air, like he's really launching himself. Right now the timing and spacing are too even. The other thing to do would be to have the victim respond to the weight more. He doesn't really look like it's hard for him to catch the weight of a leaping vampire-bomber.

    Awesome work though! I'm definitely a fan.
    Thank you for reply! I'm glad that you like it.
    Subtly noticed about the weight and speed. I will fix it. Thank you.
  • carlosalexandresc
  • Ho4uK
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    Ho4uK vertex
    Hi, I just finished rendering my animation. I had fun making it, I hope you like it. Please  enjoy!
    https://youtu.be/nLowjFwDBAs
  • Ho4uK
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    Ho4uK vertex
    Chech out the finel render (above ^)
    (Ninja edit by Slipsius - Merged 2 threads)
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