I'm working on a little medieval managing / city builder game for unity, and there is plenty of space on my texture atlas, and I lack the perspective on my work to add some nice details, so comments are more than welcome... Also painted terrain. Don't mind the grass, I have trouble matching it to the terrain, it seems that…
Hey guys, just started sculpting a large chunk of terrain that I plan on eventually turning into a medieval path. Let me know what you think. I'm having a rough time putting any fine detail into it, cause it's so big that the polycount in mudbox is already 8 mill. If I subdivide it, then doing a brush stroke takes like 5…
Hi there! Beginner level artist here. I'm looking for some feedback on how to improve a level art project I've been working on UE5. Any feedback about my lighting/composition would be most welcome! I used the Medieval Fantasy Ruins kit on the Unreal Marketplace to make this scene.
Alright for a Medieval enviorment i made a crate prop which i'm struggling with to get a proper texture. Here's two renders to show what i currently got. Anyone mind telling me how i can improve my textures radically? at the moment they are horrible. Also this is only a diffuse map i got no bump atm, still working on…
As a medieval place I think the streets are a bit too clean. It's just a matter of personal taste though. The models and lighting of the scene look very nice!
RESIZABLE CUI WINDOW!!! at last no medieval in max? http://www.youtube.com/watch?feature=player_embedded&v=jBhMPm9HtPc ohhh and clay viewport mode looks cool.