Hi there! Beginner level artist here. I'm looking for some feedback on how to improve a level art project I've been working on UE5. Any feedback about my lighting/composition would be most welcome! I used the Medieval Fantasy Ruins kit on the Unreal Marketplace to make this scene.
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any comments would mostly be about enhancing composition since the assets are marketplace
- the two damage columns have damage facing each other, it creates a window that draws my eye to nothing, i wonder what rotating each of those in opposite directions would do, it would create a C shape in the upper right, drawing you more to the subject statue
- the statue, would it be too on the nose to turn it and face it more towards the viewer? or invert its facing direction
- its all very planar, i'd drop the center courtyard, and have 3-4 steps leading down into it, this would provide some variation in height, and break up the single plane. If this is already dropped, i'd consider doing slightly more - this would put the statue a bit lower though which might require a minor camera adjustment, or be comfortable with the statue head being closer to the 1/3's crosssection
- the hallway ground meshes and gaps between those stones feel massive, and leave me longing for something simpler, more rest, to let the debris actively contribute to the scene more
- i would expose the courtyard more, increase saturation slightly, and then push contrast slightly