Cheers guys. I think i'm done with the sculpt now so I just need to do the swords and then i'll be moving over to the low poly. Slowly getting this guy finished but its getting there (The sculpt is at 30 mil in ZBrush so i've had to decimate it to about 8 mil for XNormal). Current render (keyshot).
We are looking for a texture artist who can polypaint our line of miniatures in an airbrushed look. We will provide samples as to the style we are looking for. Experience rendering in Keyshot is a plus! ** Must provide related images, samples, or portfolio website.Interested applicants can email Joseph…
Hey, so im doing this High poly project only, always wanted to have a perfect model of my fav handgun, been posting some wips on my facebook, didnt know if ill ever finish it so i didnt open a thread, ill be posting renders here mostly using vray/mental ray viewport and some keyshots Here we go
Hey Guys! I posted a WIP in WAYWO a week ago. Decided to make a thread for this project to get critique! You can check out some past progress work on my Sketchbook Thread. After the sculpt is done I am planning to retopo/bake to a game character, so stick around! Here is the latest renders I did in Keyshot: And a Zbrush…
The only problem here i have no idea how to do that. My idea of how to do that comes from keyshot: Pretty simple - opening a normal map, turning off tiling, choosing the projection method and adjusting it's position with sliders or using 3d moving. But in 3d max is far more advanced and it just confusing me all the time.
Just a lil keyshot render I really tried to improve the posing from the last shot but seriously I really don't understand / work well with transpose master. Redid it like 3 times and it was just getting worst every time haha... I will try and do waaaay better with the low resolution mesh once its done.
Thanks man, and no this is keyshot, I did make them too big, I have some newer renders I fixed this with but I didn't upload them:D I noticed it when I was rendering but it was like 10 am and i dont know what i was thinking being okay with it. http://www.artstation.com/artwork/halo-4-carbine-closeup
Hey people, I haven't really posted on this board for some time now as I have been held up with most my time being spent looking around for jobs. I made this sci fi gun just a few weeks back and would like a bit of crit on it. Just a note this was done in maya, rendered in keyshot and composited in Photoshop which Im…
If dlss had similar benefits for production work as in gaming, then a 4090 would make sense. But prices are still whack. I can't believe that scalper pricing is still a thing...even on last gen cards. I just went from haswell to 12th gen, and for everyday busywork it's not a huge jump. Except when it comes to rendering…
Okay. Calling the Highpoly done for now. I will probably come back and do Higher frequency detail after retop. Finally jumped on the Keyshot bandwagon and gave it a try with my thug character. I feel like I want a little more control over the lighting but maybe I just need to play more. Critiques and comments always…