Hey Guys! I posted a WIP in WAYWO a week ago. Decided to make a thread for this project to get critique! You can check out some past progress work on my
Sketchbook Thread. After the sculpt is done I am planning to retopo/bake to a game character, so stick around!
Here is the latest renders I did in Keyshot:
And a Zbrush render after I added in Fibermesh for the hair:
Replies
Let me know, any of these look believable? Thanks!
haha, it's funny, someone else also mentioned this, complaining that she'd fall over if she goes anywhere. I might definitely redo the splines before I bake the laces, will probably make it easier for me in the long run.
I think if you wanted the stock to be resting against her arm you'd have to have the gun pointing forwards. In fact there are references of the two poses I've mentioned here, small pics though.
A few things I noticed:
Although from the front it looks fine, with the profile view you have, it looks to me like the area below her nose (orbicularis oris?) recedes in to much. It gives her a bit of a "hook nose" look that doesn't seem natural. I would smooth that area out a little.
The length from her belly button to her crotch looks too short. That area needs more work and reference in general. Clothing is way too tight there!
Her pinky finger is slightly too small (length might be OK but it's definitely too thin).
Maybe reduce the size of her belt and buckle as it seems cartoonish.
@Bek - Thanks for adding some reference!
@DougClayton4231 - I totally agree about the tension, I sculpted the pants a long while back and havent really payed attention to them since. I will revisit that area.
@Fomori - Thanks for so many critiques! I've been looking at this model for so long It's hard to notice things. Definitely agree about the part below the nose, it does recede too much. The pinky finger has been bothering me for a long time, because, like you mentioned the length I checked out, didn't even think about the width! And for the belly button, now that I look at it, I think it needs to be nudged up closer to her waist.
and here is another render to show the back.
The thing that's bothering me the most are the boots. I would recommend you search google for references . I made a paintover because it's harder for me to explain in words( English is not my first language). It's an edit of your second image, so you can see a before and after:
For the pose , i would vary the orientation of the right foot. Also a sideview might help us see some potential problems.
@Deathling - Thanks! I had another friend that was in the army tell me the same thing - how resting the butt of the gun allows for the person to jump into attack.
For the boots: the front and the back are closer to the foot and the sole goes outwards a lot more( more than the foot, for stability).