The one that's properly built looks fine here in UDK. I spread out the UV's a bit more though for the lightmap. They were a bit tightly packed, especially if you're using a lower lightmap res. Here are my thoughts. 1. Enough lighting in the scene? If not add a few more and try baking the lighting again. I don't think it's…
@Sean I see that video posted quite often. While it does provide some insight, I don't see how it's a solution. You can't uv moderately complex asset so that uv seams don't "fall in between pixels". Also, lightmaps will compress, mip and stream like crazy and your asset has to hold up. @Hayden Zammit You are wasting tons…
Hey guys, I have not had much of a chance to work on this over the last week or so because i have been stuck on some crazy long shifts at work but i managed to get a couple of assets done (untextured & lightmapped etc.) just to throw into the scene to give it a better sense of progress and population. Still a hellll of a…
UDK is notoriously difficult for foliage. Have you made sure to have explicit normals checked while importing? Also there are some settings in the material and the mesh that need to be checked. They're mentioned at UDN. In the material used with landscape And in the mesh Used for instancing. What I always do as well is…
I am pretty sure about your statement (and I would like to avoid to render anymore). :thumbup: Btw I have a question for you. In the last project I worked on, where every object had a Diffuse + a Lightmap texture, I wanted to use your realtime shader but I didn't managed to find where I have to "plug" the lightmap. So in…
I definetly prefer 3dsmax, but that's because I've been using it for 6 year now. Gmax is also a good starter tool. I personally started off 3D by learning Lightwave, which is actually quite easy to learn. You'll need to customize the UI right away though, since there is a plethora of useless commands there (unless you're…
I've seen another interview, where he says he does the inorganic parts in Lightwave. Can't find the link right now though... Found it.. The Scott himself replies.. superactionfunboy: "Hey Zfolk! Bruce's pipey mess is actually done in another app' (lightwave). Everything else mechanical, Mcneils dress, boots, and the orcs…
I've looked at a lot of threads and still can't seem to figure out what the problem is. I am trying a very simple test mesh for grass. It's two sheets crossed in the center. In Maya 2012 I have rotated the vertex normals so they are all pointing up and slightly out. I have explicit normals checked on the import. I have the…
Eat3d is continuing on their quest to offer you delectable pastries for your brain. This time its 3 new freebies and a new DVD. The DVD is based on Shader Production using CGFX by Luiz Kruel. He starts off by showing you how to do some basics in Maya and continues to build until finally how it then fits into the UDK. I…
@MikeF As the title suggests this actually is being built in UDK! The blockout is definitely bare, we still have to add a market area and possible gardens/public forum area :) @Deathstick We were going to use Unity but ended up in UDK, luckily our engineers are doing great work and we have a flying prototype working with…