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I am working on a project in which objects have various Td, and some of them even have various Td themselves in certain areas. I need a smart way to automatically mask those variable Tds into 8-bit grayscale, which I will use in Substance Painter for normal/height correction.Are there any apps or ways to do this? [I work…
Looking into creating some snowy hilly roads and have a workflow in mind, but seeing if there's another, better way to go about it. My road is wide enough for 2 cars to go with some space in between, and I need to get some snowy tire tracks going down the middle. Using a tiling snow texture with tire tracks built into the…
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Hi, I have these mixer textures for terrain blending (images attached) and I’m curious how they’re made. Are they procedural (generated by code) or usually hand-painted? Any tips or references would be great. Thanks!
I modeled the red versions on the left using inset and chamfer in max, but I can't figure out how the blue one on the right made the deboss area without any apparent inset lines. Also, I found out that the blue one recession could have more rounded corners because they aren't limited by any inset lines.Outside of…
Sorry if this isn't in the right place; I wasn't sure where best to post it. I've noticed there's a weird bug when I try to upload some images. I'll often get a random image that fails to upload when it's not too dissimilar to others in size, resolution, and format. I've noticed the ones that load successfully tend to have…