Pior is just an HDR pooper, must be the french. I for one think they both look AWESOME. There are plenty of photographs with lots of depth, this is something new and has it's own awesomeness. VIVA LA HDR!
Yeah Slum's idea is pretty nice. Simple, clean, iconic. I'd probably make the text a little bigger though, since that'll be tiny on a business card. Maybe just move the head up and shrink it a bit to make more room for the text. Bigger name definitely.
Hey, just wondering how you lot would go about making these metal plates, as an example. but on the image I only mean the square plates, ignore the smaller curved ones. I'm currently making separate element's for each mesh, but is it better to work with one plane which you then add an edge down the center, then chamfer it…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
So I just wanted to ask the pros which 3DS max plugins they use, or would suggest, Such as I used wrapit: which was pretty good until qremesher came out, Its great for retoplogizing. Welder: never got to use it because I could not find a download link. However I have seen great results with it.
I have an image (screenie below is just a section of it) it's currently 2048*2048 but needs to be 1024*1024. Problem is the bicubic sampling in photoshop blurs/interpolates the lines and it looks shit. Nearest neighbor also does a pretty poor job. What other options do I have? I wanna try and keep those nice sharp lines:
Hiya, as the title asks, what do you guys find to be the fastest most efficient tool out there currently? I'm opened in trying anything as this is honestly STILL the most tedious and time consuming stage in production :( I've used 3DC, currently Maya LT, Topogun and now looking into Retopoflow…
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