Hiya, as the title asks, what do you guys find to be the fastest most efficient tool out there currently? I'm opened in trying anything as this is honestly STILL the most tedious and time consuming stage in production
I've used 3DC, currently Maya LT, Topogun and now looking into Retopoflow
https://cgcookiemarkets.com/blender/all-products/retopoflow/
Just curious.
Replies
I think Modo is better than Maya. Maya's solution was integrating a popular plugin called Nex Tools. Modo's solution allows you to use a far wider range of tools because Modo is built in a way that everything works together. You have multiple painting/sculpting and snapping tools at your disposal.
Almost all builtin maya tools respect the live mesh surface snapping, not just the nex ones.
I haven't tried Maya for retopo, thanks for the suggestion i will take a closer look.
Playing around in Topogun again today, I realized how bloody well it handles this prob with the backface option.
Argh retopo btw Count Vertsalot what's this about Topogun 3? I thought Cristi stopped working on it, at least it felt like it.
at the moment I prefer to use 3dcoat but if Topogun 3 comes out, it might again change my retopo tool.
lildragn
http://www.topogun.com/forum/showthread.php?t=776
thought the same but Christi has written it a couple month ago in the Topogun forum.
Ok that got me excited! Cheers
SuperFranky the Graphite Tools are decent but I don't have access to Max these days, and Autodesk seem opposed to making an LT version like Maya, so it's Maya's toolset for now (which btw is beginning to surpass Max)
There's a free demo on his site. If you download it, read through the documentation! It's really helpful and easy to read through.
http://rd3d.com/dtools/
TopOGun 3.0 ? I thought it's dead.
Zbrush is pretty sweet too, even faster than maya, but not as controllabe IMO (probably due to lack of skilz), i find myself fighting with Zbrush on all retopo be it dynamesh, zremesher and the awkward to draw guide curves. would appreciate being proven wrong esp with video tutorial examples.
tried blender this year for the first time properly, and they also have a 'live surface' thats as good as mayas, but i find the navigation is still a bit clunky (adding/selecting multiple edge loops is impossible). as always, i'll happily be proven wrong as it would suit me fine to be able to work faster better and more enjoyably.
aint tried silo/max/mudbox/3dcoat or t'others.
I'm using it on 2015 right now, though it's probably not best for 2016 yet.
I have to say i never used any other tools myselfe but watched alot of videos showing the programs.
In addition the Blender-Addon RetopoFlow 2.0 is what i can say actually good. It now also has a symmetry.
You can even try it for free, and buy it afterwards.
But as i mentioned, i have not that much experience to say what is really good/bad/missing.
Now i try to make a switch to Blender + RetopoFlow
i will let you know what "feels" better in my opinion
do you use zremesher also for orgnic stuff like an character?
mayas "quad draw" feels 1000x times better