Hi We are looking for a skilled Level Designer/Environment Artist that is very experienced in UE4. Your role would be to create close to photo-realistic scenes on a regular basis for real time virtual production. Knowledge of using quixel and the workflow of incorporating these assets needed. Initially this is a singular…
Hello my name is Cole Larson and I have been working as a Video Game Artist/Designer for over 5 years now. I have worked in industry roles such as Lead Environment Artist, Lead Level Designer, and various other Freelance Video Game positions. I have a Bachelor of Science degree in Game Art. My portfolio can be seen…
Depends on what your making. If your modeling a single object with a lot of detail built from multiple combined meshes, such as a detailed tank, fighter jet or mech, then the Modo workflow certainly has the potential to be faster (once you learn the program). However, for larger scenes with multiple separate objects such…
Hey guys, So I've been preparing an entry level portfolio. I started off with props while also learning substance designer. Then I really started getting into substance and thats what I've been doing lately. So the question is - Is it okay to have only substance work in your portfolio or the majority of your portfolio, or…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
Hello everybody. I wanted to show the current work in progress of a demo level of a village and surrounding valley using the Unity engine. I have been working on this with my dev collaborator Miguel Benitez for a few weeks now, and we coming close to completing the first stage. I am creating the assets while Miguel is…
We are indie developers working on the game Kalyskah, an open-world action RPG with erotic elements where you play as a vampire who has awakened after a long, long time of slumber. You can download your demo here if you want to know more. We are hiring someone that can work part-time to help our team to improve our level…
Current project, a survival/horror title for mobile. Everything is diffuse only, want to ensure best appearance for lowest targets that will lack normal/spce mapping. Last set of images shows the actual building this is built on- I grew up here and this is in fact my grandmothers home in Old Town St. Peters, MO. Would…
Eutechnyx is looking for talented individuals to work on an exciting new action adventure title. You should have a creative eye and be able to quickly produce and iterate prototype levels. You will work with direction from our game designers and alongside our artists, who will turn your work into a thing of beauty. We are…
Hey I'm pretty new to UDK, and I need to create a game level for this class at uni. Basically the crux of the design is kind of like the tf2 payload scenario, where your team escorts an object one direction, the difference being its kind of like a tug of war, in that the other team has to escort the object the other…