Hi!!, I'm working on a project for my university course. My goal is to make a restaurant environment with the centre being an alcove with a statue in side. I plan to do a blockout of the general scene so I know where everything goes, then plan to start on assets needed for the scene. I've asked for concept art of the…
You do realize you can turn that off right? http://blogs.adobe.com/jkost/2014/10/photoshops-new-welcome-screen-in-photoshop-cc.html "Note: to disable the Welcome screen, click Dont show Welcome Screen Again at the bottom of the New Features panel. Choose Help > Welcome Screen to enable it at a later time." The live…
It seemed like the weak chain link fences where the prisons only strength. How many times did the fences almost collapse? How much time did they spend thinning the walkers? They didn't even have an escape plan or layers of defenses even through they talked about having to defend it, constantly. I do like how Carol was sort…
So, do you like the screen on that now that you've seen it? Here's the specs on my HP zd8000 Laptop (maybe pics later: Intel(R) Pentium(R) 4 630 w/HT Technology, 3.0GHz 17.0" WSXGA+ BrightView Wide Viewing (1680x1050) 1.0GB DDR2 SDRAM, 533MHz (2x512MB) 80 GB 5400 RPM Hard Drive DVD+/-RW/R CD-RW Combo w/Double Layer 256MB…
Hi everyone, this is "Mansion" a project that i started few months ago.I should have posted it earlier to get feedback and improve it. It's never too late :smile: Goals: Texel density / Polycount optimisation / Layered materials / SSS with the foliage / Composition / Hard surface and organic modeling / Storytelling /…
Hello folks, I have question if anybody here knows if it's possible to capture g-buffer passes from Direct3D/OpenGL applications for later composition in an external DCC (Nuke, Fusion etc.) GPU profilers (RenderDoc) can capture everything what's coming in and out to GPU but it's only for one particular frame. I found this…
@ThisisVictoriaZ Thanks for the input! Another update: reduced metallic from 1 to ~0,75, added manual touches, exposed raw metal on the edges, another dirt layer and some blue/green patina on gold. Sketchfab Here is the comparison:
There's been ballistic physics in the last few battlefields so I don't see why not Lasers in the movies move amazingly slow, I never really understood why they'd use lasers over bullets haha It's marketing, there will always be bullshots (or in this case bullvids haha) Anyway we're seeing some gameplay on Sunday…
Fuck ya! This game is a TON of fun. I switched from Medium difficulty to "Casual" so I could enjoy the best part about the game (destroying shit) while ignoring the mot difficult (the AI is brutal at times). And, unlocking things at a faster pace is making me enjoy this even more. My favourite things so far: Weapon: The…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…